Lifelong Learning Institute:
SILENTS, PLEASE: Spring 2004
FILM TERMS
the camera:
- shot: what is
recorded between the time the camera starts and the time it stops;
that is, between the directors call for "action" and the
call to "cut"
types of shots (camera
set-ups):
distance-related
shots:
- establishing shot: a shot,
usually at the beginning of a sequence, which establishes the
location of the action and/or the time of day
- long shot: a shot taken
from some distance, usually not less than 50 yards from the
action
- medium shot: a shot from 5
to 15 yards which includes a small group of people in its
entirety;shows group/objects in relation to
surroundings
- close up: a shot which
takes in the actor from the neck upwards, or an object from a
similarly close position
- two-shot: a shot that
features 2 persons in the foreground
- insert: an inserted shot,
usually a close up, used to reveal greater detail
angle-related
shots:
- straight-on or eye level
shot: camera is on the same plane as the subject; may imply
normality
- high angle shot: a shot
from above which points down on the action; subject may appear
small, insignificant, or threatened
- low angle shot: a shot
taken from below and pointing up at the action; implies power
resides in the subject
- extreme high angle or
birds eye shot: camera is placed directly above the
subject
- canted or oblique angle
shot: camera is tilted so that the image appears diagonal;
usually implies abnormality
within the camera:
- 16-18 fps: silent era
(1895-1927)
- 24 fps: sound era
(1927-present)
- fast motion: a camera
device whereby the movement of the action is speeded up; generally
used for comic effects; fewer frames per second
- slow motion: a camera
device whereby the movement of the action is slowed down; more
frames per second
- reverse motion: a trick
effect which reverses the movements of the characters &
objects
- freeze frame: an optical
effect whereby one image is held for a time & the action seems
to "freeze," meaning it becomes a still photograph
- irising: the gradual
opening up or closing down of the image from or to a pin-point;
much used in silent films
- masking: the use of a
device to cover part of the screen with blackness; often used to
create the effect of looking through binoculars or a
keyhole
focus of the
camera:
- deep focus: all the planes
of the image are in sharp focus from foreground to
background
- shallow focus: only one
plane of the image is sharply defined
- soft focus: the effect
obtained by a special lens or gauze which creates a hazy,
glittering effect, much used in films of the 1930s
camera
movement:
- traveling shot: a shot in
which the camera moves bodily re: its object
- tracking or dolly shot: a
shot produced by the movement of the whole camera on a "dolly," a
light and compact mount for the camera
- crane shot: the crane is a
piece of apparatus which moves the camera vertically; a crane shot
is any shot in which the camera itself makes an upward or downward
movement;
- pan or panoramic shot: a
shot made by the horizontal and circular movement of the camera on
its pivot
- tilt: the camera moves up
or down while fixed on its pivot
- hand-held shot: a shot
made without benefit of tripod, dolly, or crane where the camera
is held by the operator
camera
extensions:
- telephoto lens: a lens
which magnifies like a telescope; has the effect of flattening the
image & reducing perspective
- wide angle lens or fish eye
lens: a lens whose broad angle of view increases the illusion
of depth but distorts the linear dimensions of the
image
- zoom: a lens of variable
focal length; it can, by gradually magnifying or reducing the
image, give the effect of moving closer to or farther away from an
object or character; the use of the zoom was not refined until the
mid-1960s
- anamorphic lens: a lens
which squeezes a wide image to fit the dimensions of a standard
35mmfilm frame; in projection, an anamorphic lens on the projector
reverses the process & redistributes the wide image on the
screen; process first used by studios in the 1950s
lighting:
- 3-point lighting: the
standard, "realistic" way of lighting used by the classical
Hollywood cinema
- key: the main light,
generally set in front of the character (the side at which the
camera points) & set off 45 degrees from the line between
the character and the camera; high key: key light is
particularly bright
- fill: the light set to
the side of the character (on the other side of the camera from
the key light); its purpose is to fill in or eliminate some of
the harsh shadows cast by the key light
- back: a light set in
back of the character (on the opposite side of the character
from the camera) which works to set the character off from
her/his surroundings by creating a halo of light around
her/him
- chiaroscuro: the artistic
technique of arranging light and dark elements in pictorial
composition
other important
terms:
- scene: action that occurs
at one location at one time
- sequence: a unit of film
structure made up of one or more scenes or shots that combine to
form a larger unit
- sequence shot: a long take
that usually requires sophisticated camera movement (note that a
"long shot" refers to camera distance, while a "long take" refers
to the length of time the camera is running)
- mise-en-scene: all the
elements placed in front of the camera to be photographed,
including the settings and props, lighting, costumes and make-up,
figure behavior, acting style, etc.
- composition of the frame:
the placement of characters and objects within the frame; a
powerful expressive tool
- stock shot: a shot taken
from a film companys library of useful material (e.g.,
planes crashing, ships sinking, etc.) which is inserted into a
fictional film
- on-screen space:
whats within the frame
- off-screen space: the
world that exists beyond the frame; makes possible effects of
surprise or revelation
- framing: how a film
manipulates whats on or off screen, whats in the shot,
how close it is to the camera, what angle the camera shoots
from
editing: the process by
which film is cut into discrete shots and then joined with other
shots
punctuation:
- straight cut: the splicing
together of two pieces of film to maintain continuity of action,
to change scenes, or to insert other relevant material into the
film narrative without the use of the following:
- dissolve: a gradual
transition from one shot to another so that at a certain point
both images are visible simultaneously; often used to suggest
related or continuous action of longer intervals than a
cut
- fade: an optical effect in
which a shot disappears into blackness (fade out) or appears out
of blackness (fade in); conventionally used to note the passage of
time
- wipe: an optical effect
between 2 succeeding shots on the screen in which the second shot
appears and wipes the first off the screen along a visible line;
the line may run from top to bottom, side to side,
etc.
- jump cut: if a section is
taken out of the middle of a shot, and the film respliced across
the gap, a jump cut is said to result, since there is a jump in
the shots continuity
editing
techniques:
spatial:
- analytic editing: breaking
the space of a continuous scene into several shots for dramatic
& psychological reasons
- editing for continuity:
this refers to a style of editing developed most completely during
Hollywoods studio system days, a style that remains a
standard way of shooting a scene for film or television; a number
of different shot taken at different times and even at different
places are joined so that they seem to roll continuously from one
to the other, first to last, while keeping the the spatial
relationships within the scene clear
- 180o rule: a scene is
constructed along an axis of action (the line between 2 people
talking, the trajectory of a car on a road, etc.); once the camera
takes a position in relation to this axis, it should never cross
it; this is the fundamental rule of respecting spatial continuity
from shot to shot; particular applications: shot-reverse shot,
match on screen direction
- shot-reverse shot or reverse
angle shooting: in a conversation shot "over the shoulder,"
character A always appears on the right side of the screen,
character B always appears on the left, no matter how many shot
changes occur; specific application of the 180o rule
- match on screen direction:
another application of the 180o rule: if a car moves from frame
left to frame right in shot 1, it moves in the same direction in
shot 2
- point of view series or
eyeline match: a series of shots showing the point of view of
a character; typically, a character looks off frame in shot 1, we
see what s/he is looking at in shot 2, return to character in shot
3, etc.; point of view puts the viewer in the characters
shoes
- crosscutting or intercutting
or parallel editing: editing shots together representing
separate aspects and locations of the action; crosscutting
suggests that the different aspects of events are happening
simultaneously ("meanwhile") and helps to build dramatic
tension
temporal:
- elliptical editing: makes
screen time shorter than story time by cutting out unnecessary
actions; condenses time by inferring total actions we only see in
part
spatial, temporal, and/or
conceptual:
- montage: its simplest
meaning is "cutting"; Sergei Eisenstein, however, developed an
elaboratetheory of montage based on the idea that contiguous shots
relate to each other in a way that generates concepts not
materially present in the shots themselves; montage can also refer
to the presentation of a great deal of narrative information
through editing in a short period of time
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bgs: 03-04